
This type of solution means you can assure most jagged edges are gone, at the expense of performance computing this edge detection hack. Anti-aliasing is essentially a hack that is applied over a frame once it's completed, detecting the edge of geometry, and in some versions the edge of opaque/transparent particle and or textures too. The issue occurs, for example when using the traditional MSAA solution for games where, as each frame is rendered, you essentially have layers being built. You'll need to keep FXAA one, if you'd like even just a small amount of AA applied.įFXIV swapped to a Deferred Rendering solution when the game was updated in 2013, this brought up a common issue at the time, which was the incompatibility of traditional anti-aliasing solutions at the time. Sadly not, with the way FFXIV renders it's graphics, it's not currently possible without a small or potentially not small bit of re-engineering. This will display as: Hildibrand is my hero.

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